# Class List<T>

java.lang.Object
com.codename1.ui.Component
com.codename1.ui.List<T>

All Implemented Interfaces:
  `Animation, Editable, ActionSource, StyleListener`

Direct Known Subclasses:
  `ComboBox, MultiList, RSSReader`

public class List<T> extends Component implements ActionSource

A set of elements that is rendered using a `com.codename1.ui.list.ListCellRenderer` and are extracted via the `com.codename1.ui.list.ListModel`, notice that we strongly discourage usage of lists.

A list can represent many UI concepts ranging from a carousel to a "todo" checklist, this is made possible thanks to extensive use of Swing's style of MVC. Specifically a list component is relatively simple, it invokes the model in order to extract the displayed/selected information and shows it to the user by invoking the cell renderer.

The list class itself is completely decoupled from everything, thus it allows us to extract its content from any source (e.g. network, storage etc.) and display the information in any form (e.g. checkboxed elemenents, icons etc.).

Important

`List` is a pretty complex class to use so we generally recommend developers use `com.codename1.ui.Container`, `com.codename1.components.InfiniteScrollAdapter` or `com.codename1.ui.InfiniteContainer` coupled with widgets such as `com.codename1.components.MultiButton`. Arranging those in a `com.codename1.ui.layouts.BoxLayout` on the `com.codename1.ui.layouts.BoxLayout#Y_AXIS` can produce the functionality of the `List` with better performance and far simpler code!

Another simpler alternative although not as attractive is the `com.codename1.ui.list.MultiList` class that removes a lot of the `com.codename1.ui.list.ListCellRenderer` related complexities inherent in building a list.

Sample Usage

The sample below uses the `com.codename1.ui.list.GenericListCellRenderer` class instead of the `com.codename1.ui.list.DefaultListCellRenderer`. We generally recommend using the builtin classes as the renderer is probably the greatest source of pitfalls in `Lists`.

    public void showForm() {
        com.codename1.ui.List list = new com.codename1.ui.List(createGenericListCellRendererModelData());
        list.setRenderer(new GenericListCellRenderer(createGenericRendererContainer(), createGenericRendererContainer()));
        Form hi = new Form("GenericListCellRenderer", new BorderLayout());
        hi.add(BorderLayout.CENTER, list);
        hi.show();
    }

    private Container createGenericRendererContainer() {
        Label name = new Label();
        name.setFocusable(true);
        name.setName("Name");
        Label surname = new Label();
        surname.setFocusable(true);
        surname.setName("Surname");
        CheckBox selected = new CheckBox();
        selected.setName("Selected");
        selected.setFocusable(true);
        Container c = BorderLayout.center(name).
                add(BorderLayout.SOUTH, surname).
                add(BorderLayout.WEST, selected);
        c.setUIID("ListRenderer");
        return c;
    }

    private Object[] createGenericListCellRendererModelData() {
        Map[] data = new HashMap[5];
        data[0] = new HashMap<>();
        data[0].put("Name", "Shai");
        data[0].put("Surname", "Almog");
        data[0].put("Selected", Boolean.TRUE);
        data[1] = new HashMap<>();
        data[1].put("Name", "Chen");
        data[1].put("Surname", "Fishbein");
        data[1].put("Selected", Boolean.TRUE);
        data[2] = new HashMap<>();
        data[2].put("Name", "Ofir");
        data[2].put("Surname", "Leitner");
        data[3] = new HashMap<>();
        data[3].put("Name", "Yaniv");
        data[3].put("Surname", "Vakarat");
        data[4] = new HashMap<>();
        data[4].put("Name", "Meirav");
        data[4].put("Surname", "Nachmanovitch");
        return data;
    }

- ## Field Summary

  Fields
  Modifier and Type
  Field
  Description
  `static final int`
  `FIXED_CENTER`
  Indicates the list selection is fixed into place at the center of the list
  `static final int`
  `FIXED_LEAD`
  Indicates the list selection is fixed into place at the top of the list or at the left of the list
  `static final int`
  `FIXED_NONE`
  Indicates the list isn't fixed and that selection is movable
  `static final int`
  `FIXED_NONE_CYCLIC`
  Indicates that the list is not fixed in place but cycles its elements
  `static final int`
  `FIXED_NONE_ONE_ELEMENT_MARGIN_FROM_EDGE`
  Indicates the list selection will only reach the edge when there are no more elements in the list.
  `static final int`
  `FIXED_TRAIL`
  Indicates the list selection is fixed into place at the bottom of the list or at the right of the list
  `static final int`
  `HORIZONTAL`
  Indicates the list orientation is HORIZONTAL
  `static final int`
  `VERTICAL`
  Indicates the list orientation is VERTICAL

  ### Fields inherited from class Component

  `BASELINE, BOTTOM, BRB_CENTER_OFFSET, BRB_CONSTANT_ASCENT, BRB_CONSTANT_DESCENT, BRB_OTHER, CENTER, CROSSHAIR_CURSOR, DEFAULT_CURSOR, DRAG_REGION_IMMEDIATELY_DRAG_X, DRAG_REGION_IMMEDIATELY_DRAG_XY, DRAG_REGION_IMMEDIATELY_DRAG_Y, DRAG_REGION_LIKELY_DRAG_X, DRAG_REGION_LIKELY_DRAG_XY, DRAG_REGION_LIKELY_DRAG_Y, DRAG_REGION_NOT_DRAGGABLE, DRAG_REGION_POSSIBLE_DRAG_X, DRAG_REGION_POSSIBLE_DRAG_XY, DRAG_REGION_POSSIBLE_DRAG_Y, E_RESIZE_CURSOR, HAND_CURSOR, LEFT, MOVE_CURSOR, N_RESIZE_CURSOR, NE_RESIZE_CURSOR, NW_RESIZE_CURSOR, RIGHT, S_RESIZE_CURSOR, SE_RESIZE_CURSOR, SW_RESIZE_CURSOR, TEXT_CURSOR, TOP, W_RESIZE_CURSOR, WAIT_CURSOR`

- ## Constructor Summary

  Constructors
  Constructor
  Description
  `List()`
  Creates a new instance of List with an empty default model
  `List(ListModel model)`
  Creates a new instance of List with the given model
  `List(Vector items)`
  Creates a new instance of List
  `List(T... items)`
  Creates a new instance of List

- ## Method Summary

  Modifier and Type
  Method
  Description
  `void`
  `addActionListener(ActionListener l)`
  Allows binding a listener to user selection actions
  `void`
  `addItem(T item)`
  Allows adding an element to a list if the underlying model supports this, notice that it is an optional operation and if the model does not support it (default list model does) then this operation may failed.
  `void`
  `addSelectionListener(SelectionListener l)`
  Invoked to indicate interest in future selection events
  `boolean`
  `animate()`
  Allows the animation to reduce "repaint" calls when it returns false.
  `protected Dimension`
  `calcPreferredSize()`
  Calculates the preferred size based on component content.
  `protected void`
  `fireActionEvent()`
  Fires an action event for the current event source.
  `protected void`
  `fireActionEvent(ActionEvent a)`
  Triggers the event to the listeners
  `protected void`
  `fireClicked()`
  When working in 3 softbutton mode "fire" key (center softbutton) is sent to this method in order to allow 3 button devices to work properly.
  `Vector`
  `getActionListeners()`
  This method allows extracting the action listeners from the current list
  `int`
  `getCurrentSelected()`
  Returns the visual selection during a drag operation, otherwise equivalent to model.getSelectedIndex
  `protected int`
  `getDragRegionStatus(int x, int y)`
  Indicates if the section within the X/Y area is a "drag region" where we expect people to drag or press in which case we can instantly start dragging making perceived performance faster.
  `int`
  `getFixedSelection()`
  Indicates whether selection is fixable to place in which case all the elements in the list move and selection stays in place.
  `protected int`
  `getGridPosX()`
  This method should be implemented correctly by subclasses to make snap to grid functionality work as expected.
  `protected int`
  `getGridPosY()`
  This method should be implemented correctly by subclasses to make snap to grid functionality work as expected.
  `String`
  `getHint()`
  Returns the hint text
  `Image`
  `getHintIcon()`
  Returns the hint icon
  `int`
  `getItemGap()`
  Returns the gap between items
  `Collection`
  `getListeners()`
  This method allows extracting the action listeners from the current list
  `int`
  `getListSizeCalculationSampleCount()`
  Indicates the number of elements the list should check to determine the element sizes.
  `int`
  `getMaxElementHeight()`
  Maximum number of elements shown in a list, this member is used to calculate the list preferred size.
  `int`
  `getMinElementHeight()`
  Minimum number of elements shown in a list, this member is used to calculate the list preferred size.
  `ListModel<T>`
  `getModel()`
  Returns the model underlying the list
  `int`
  `getOrientation()`
  Returns the list orientation
  `final ListCellRenderer`
  `getRenderer()`
  Returns the renderer which is used to draw list elements
  `T`
  `getRenderingPrototype()`
  See set rendering prototype
  `int`
  `getSelectedIndex()`
  Returns the current selected offset in the list
  `T`
  `getSelectedItem()`
  Returns the current selected item in the list or null for no selection
  `Rectangle`
  `getSelectedRect()`
  Returns the component bounds with absolute screen coordinates, for components that include an internal selection behavior and are not containers (currently only List) this method allows returning the position of the selection itself which is useful for things such as the popup dialog and similar UI's that need to reference the position of the selection externally
  `int`
  `getSideGap()`
  Returns the gap to be left for the side scrollbar on the Y axis.
  `protected Rectangle`
  `getVisibleBounds()`
  Returns the component bounds for scrolling which might differ from the getBounds for large components e.g.
  `protected void`
  `initLaf(UIManager uim)`
  This method initializes the Component defaults constants
  `boolean`
  `isCommandList()`
  Indicates that the list should be treated as a list of commands, if the user "clicks" a command from the list its action performed method is invoked.
  `static boolean`
  `isDefaultFireOnClick()`
  Default value for the fire on click behavior
  `static boolean`
  `isDefaultIgnoreFocusComponentWhenUnfocused()`
  Indicates whether the list should not paint the focus component if the list itself has no focus.
  `boolean`
  `isIgnoreFocusComponentWhenUnfocused()`
  Indicates whether the list should not paint the focus component if the list itself has no focus.
  `boolean`
  `isLongPointerPressActionEnabled()`
  Enable/disable list action on long pointer press event
  `boolean`
  `isMutableRendererBackgrounds()`
  Indicates that the background of a cell renderer might mutate between one entry and the next, it is recommended that this flag remains false for performance reasons.
  `boolean`
  `isNumericKeyActions()`
  Indicate whether pressing the number keys should trigger an action
  `boolean`
  `isScrollableX()`
  Indicates whether the component should/could scroll on the X axis
  `boolean`
  `isScrollableY()`
  Indicates whether the component should/could scroll on the Y axis
  `protected boolean`
  `isSelectableInteraction()`
  This method allows a component to indicate that it is interested in an "implicit" select command to appear in the "fire" button when 3 softbuttons are defined in a device.
  `protected boolean`
  `isTactileTouch(int x, int y)`
  Elaborate components might not provide tactile feedback for all their areas (e.g. Lists) this method defaults to returning the value of isTactileTouch
  `void`
  `keyPressed(int keyCode)`
  If this Component is focused, the key pressed event will call this method
  `void`
  `keyReleased(int keyCode)`
  If this Component is focused, the key released event will call this method
  `protected void`
  `laidOut()`
  This is a callback method to inform the Component when it's been laidout on the parent Container
  `protected void`
  `listSelectionChanged(int oldSelected, int newSelected)`
  Callback to allow subclasses to react to a selection change in the model
  `void`
  `longPointerPress(int x, int y)`
  If this Component is focused this method is invoked when the user presses and holds the pointer on the Component
  `protected void`
  `modelChanged(int status, int index)`
  Callback to allow subclasses to react to a change in the model
  `void`
  `paint(Graphics g)`
  This method paints the Component on the screen, it should be overriden by subclasses to perform custom drawing or invoke the UI API's to let the PLAF perform the rendering.
  `protected String`
  `paramString()`
  Returns a string representing the state of this component.
  `void`
  `pointerDragged(int x, int y)`
  If this Component is focused, the pointer dragged event will call this method
  `void`
  `pointerHover(int[] x, int[] y)`
  Invoked for devices where the pointer can hover without actually clicking the display.
  `void`
  `pointerHoverReleased(int[] x, int[] y)`
  Invoked for devices where the pointer can hover without actually clicking the display.
  `void`
  `pointerPressed(int x, int y)`
  If this Component is focused, the pointer pressed event will call this method
  `void`
  `pointerReleased(int x, int y)`
  If this Component is focused, the pointer released event will call this method
  `void`
  `refreshTheme(boolean merge)`
  Makes sure the component is up to date with the current theme, ONLY INVOKE THIS METHOD IF YOU CHANGED THE THEME!
  `void`
  `removeActionListener(ActionListener l)`
  Allows binding a listener to user selection actions
  `void`
  `removeSelectionListener(SelectionListener l)`
  Invoked to indicate no further interest in future selection events
  `void`
  `scrollRectToVisible(Rectangle rect)`
  Makes sure the selected index is visible if it is not in the current view rect the list will scroll so it fits within
  `void`
  `setCommandList(boolean commandList)`
  Indicates that the list should be treated as a list of commands, if the user "clicks" a command from the list its action performed method is invoked.
  `static void`
  `setDefaultFireOnClick(boolean aDefaultFireOnClick)`
  Default value for the fire on click behavior
  `static void`
  `setDefaultIgnoreFocusComponentWhenUnfocused(boolean aDefaultIgnoreFocusComponentWhenUnfocused)`
  Indicates whether the list should not paint the focus component if the list itself has no focus.
  `void`
  `setFireOnClick(boolean fireOnClick)`
  This method determines if the List fires the action event when the pointer was clicked on one of the items, or only if the item was the selected item By default the value is true, this setting is only relevant for none fixed Lists
  `void`
  `setFixedSelection(int fixedSelection)`
  Indicates whether selection is fixable to place in which case all the elements in the list move and selection stays in place.
  `void`
  `setHandlesInput(boolean b)`
  Prevents key events from being grabbed for focus traversal.
  `void`
  `setHint(String hint)`
  Sets the TextArea hint text, the hint text is displayed on the TextArea When there is no text in the TextArea
  `void`
  `setHint(String hint, Image icon)`
  Sets the TextArea hint text and Icon, the hint text and icon are displayed on the TextArea when there is no text in the TextArea
  `void`
  `setHintIcon(Image icon)`
  Sets the TextArea hint icon, the hint is displayed on the TextArea When there is no text in the TextArea
  `void`
  `setIgnoreFocusComponentWhenUnfocused(boolean ignoreFocusComponentWhenUnfocused)`
  Indicates whether the list should not paint the focus component if the list itself has no focus.
  `void`
  `setInputOnFocus(boolean inputOnFocus)`
  A list can start handling input implicitly upon gaining focus, this can make for a more intuitive UI when no other focus elements exist or when their use case is infrequent.
  `void`
  `setItemGap(int itemGap)`
  Set the gap between items
  `void`
  `setListCellRenderer(ListCellRenderer renderer)`
  Sets the renderer which is used to draw list elements
  `void`
  `setListSizeCalculationSampleCount(int listSizeCalculationSampleCount)`
  Indicates the number of elements the list should check to determine the element sizes.
  `void`
  `setLongPointerPressActionEnabled(boolean longPointerPressAction)`
  Enable/disable list action on long pointer press event
  `void`
  `setMaxElementHeight(int maxElementHeight)`
  Maximum number of elements shown in a list, this member is used to calculate the list preferred size.
  `void`
  `setMinElementHeight(int minElementHeight)`
  Minimum number of elements shown in a list, this member is used to calculate the list preferred size.
  `void`
  `setModel(ListModel model)`
  Replaces/sets the model underlying the list
  `void`
  `setMutableRendererBackgrounds(boolean mutableRendererBackgrounds)`
  Indicates that the background of a cell renderer might mutate between one entry and the next, it is recommended that this flag remains false for performance reasons.
  `void`
  `setNumericKeyActions(boolean numericKeyActions)`
  Indicate whether pressing the number keys should trigger an action
  `void`
  `setOrientation(int orientation)`
  Sets the list orientation HORIZONTAL or VERTICAL
  `void`
  `setPaintFocusBehindList(boolean paintFocusBehindList)`
  This method determines if the animated focus is drawn on top of the List or behind the List when moving.
  `final void`
  `setRenderer(ListCellRenderer renderer)`
  Sets the renderer which is used to draw list elements
  `void`
  `setRenderingPrototype(T renderingPrototype)`
  The rendering prototype is optionally used in calculating the size of the List and is recommended for performance reasons.
  `void`
  `setScrollToSelected(boolean scrollToSelected)`
  This flag indicates to the List if the List should scroll to the selected element when it's been initialized.
  `void`
  `setSelectedIndex(int index)`
  Sets the current selected offset in the list, by default this implementation will scroll the list to the selection if the selection is outside of the screen
  `void`
  `setSelectedIndex(int index, boolean scrollToSelection)`
  Sets the current selected offset in the list
  `void`
  `setSelectedItem(T item)`
  Sets the current selected item in the list
  `void`
  `setShouldCalcPreferredSize(boolean shouldCalcPreferredSize)`
  Indicates the values within the component have changed and preferred size should be recalculated
  `protected boolean`
  `shouldRenderSelection()`
  Allows subclasses to override the selection rendering for the component, specifically the spinner in some themes
  `int`
  `size()`
  Returns the number of elements in the list, shorthand for getModel().getSize()

  ### Methods inherited from class Component

  `addDragFinishedListener, addDragOverListener, addDropListener, addFocusListener, addLongPressListener, addPointerDraggedListener, addPointerPressedListener, addPointerReleasedListener, addPullToRefresh, addScrollListener, addStateChangeListener, announceForAccessibility, bindProperty, blocksSideSwipe, calcScrollSize, cancelRepaints, clearClientProperties, contains, containsOrOwns, createStyleAnimation, deinitialize, deinitializeCustomStyle, dragEnter, dragExit, dragFinished, draggingOver, dragInitiated, drawDraggedImage, drop, focusGained, focusLost, getAbsoluteX, getAbsoluteY, getAccessibilityText, getAllStyles, getAnimationManager, getBaseline, getBaselineResizeBehavior, getBindablePropertyNames, getBindablePropertyTypes, getBorder, getBottomGap, getBoundPropertyValue, getBounds, getBounds, getClientProperty, getCloudBoundProperty, getCloudDestinationProperty, getComponentForm, getComponentState, getCursor, getDefaultDragTransparency, getDirtyRegion, getDisabledStyle, getDraggedx, getDraggedy, getDragImage, getDragSpeed, getDragTransparency, getEditingDelegate, getHeight, getInlineAllStyles, getInlineDisabledStyles, getInlinePressedStyles, getInlineSelectedStyles, getInlineStylesTheme, getInlineUnselectedStyles, getInnerHeight, getInnerPreferredH, getInnerPreferredW, getInnerWidth, getInnerX, getInnerY, getLabelForComponent, getName, getNativeOverlay, getNextFocusDown, getNextFocusLeft, getNextFocusRight, getNextFocusUp, getOuterHeight, getOuterPreferredH, getOuterPreferredW, getOuterWidth, getOuterX, getOuterY, getOwner, getParent, getPreferredH, getPreferredSize, getPreferredSizeStr, getPreferredTabIndex, getPreferredW, getPressedStyle, getPropertyNames, getPropertyTypeNames, getPropertyTypes, getPropertyValue, getSameHeight, getSameWidth, getScrollable, getScrollAnimationSpeed, getScrollDimension, getScrollOpacity, getScrollOpacityChangeSpeed, getScrollX, getScrollY, getSelectCommandText, getSelectedStyle, getStyle, getTabIndex, getTensileLength, getTextSelectionSupport, getTooltip, getUIID, getUIManager, getUnselectedStyle, getVisibleBounds, getWidth, getX, getY, growShrink, handlesInput, hasFixedPreferredSize, hasFocus, hideNativeOverlay, initComponent, initCustomStyle, initDisabledStyle, initPressedStyle, initSelectedStyle, initUnselectedStyle, installDefaultPainter, isAlwaysTensile, isBlockLead, isCellRenderer, isChildOf, isDragActivated, isDragAndDropOperation, isDraggable, isDragRegion, isDropTarget, isEditable, isEditing, isEnabled, isFlatten, isFocusable, isGrabsPointerEvents, isHidden, isHidden, isHideInLandscape, isHideInPortrait, isHScrollThumbGrabbed, isHScrollThumbHover, isIgnorePointerEvents, isInClippingRegion, isInitialized, isOpaque, isOwnedBy, isPinchBlocksDragAndDrop, isRippleEffect, isRTL, isScrollable, isScrollVisible, isSetCursorSupported, isSmoothScrolling, isSnapToGrid, isStickyDrag, isTactileTouch, isTensileDragEnabled, isTraversable, isVisible, isVScrollThumbGrabbed, isVScrollThumbHover, keyRepeated, longKeyPress, onScrollX, onScrollY, onSetFocusable, paintBackground, paintBackgrounds, paintBorder, paintBorderBackground, paintComponent, paintComponent, paintIntersectingComponentsAbove, paintLock, paintLockRelease, paintRippleOverlay, paintScrollbars, paintScrollbarX, paintScrollbarY, paintShadows, parsePreferredSize, pinch, pinch, pinchReleased, pointerDragged, pointerHoverPressed, pointerPressed, pointerReleased, putClientProperty, refreshTheme, refreshTheme, remove, removeDragFinishedListener, removeDragOverListener, removeDropListener, removeFocusListener, removeLongPressListener, removePointerDraggedListener, removePointerPressedListener, removePointerReleasedListener, removeScrollListener, removeStateChangeListener, repaint, repaint, requestFocus, resetFocusable, respondsToPointerEvents, scrollRectToVisible, scrollRectToVisible, setAccessibilityText, setAlwaysTensile, setBlockLead, setBoundPropertyValue, setCellRenderer, setCloudBoundProperty, setCloudDestinationProperty, setComponentState, setCursor, setDefaultDragTransparency, setDirtyRegion, setDisabledStyle, setDraggable, setDragTransparency, setDropTarget, setEditingDelegate, setEnabled, setFlatten, setFocus, setFocusable, setGrabsPointerEvents, setHeight, setHidden, setHidden, setHideInLandscape, setHideInPortrait, setHorizontalScrollBounds, setIgnorePointerEvents, setInitialized, setInlineAllStyles, setInlineDisabledStyles, setInlinePressedStyles, setInlineSelectedStyles, setInlineStylesTheme, setInlineUnselectedStyles, setIsScrollVisible, setLabelForComponent, setName, setNextFocusDown, setNextFocusLeft, setNextFocusRight, setNextFocusUp, setOpaque, setOwner, setPinchBlocksDragAndDrop, setPreferredH, setPreferredSize, setPreferredSizeStr, setPreferredTabIndex, setPreferredW, setPressedStyle, setPropertyValue, setPullToRefresh, setRippleEffect, setRTL, setSameHeight, setSameSize, setSameWidth, setScrollAnimationSpeed, setScrollOpacityChangeSpeed, setScrollSize, setScrollVisible, setScrollX, setScrollY, setSelectCommandText, setSelectedStyle, setSize, setSmoothScrolling, setSnapToGrid, setTabIndex, setTactileTouch, setTensileDragEnabled, setTensileLength, setTooltip, setTraversable, setUIID, setUIID, setUIIDFinal, setUnselectedStyle, setVerticalScrollBounds, setVisible, setWidth, setX, setY, shouldBlockSideSwipe, shouldBlockSideSwipeLeft, shouldBlockSideSwipeRight, shouldRenderComponentSelection, showNativeOverlay, startEditingAsync, stopEditing, stripMarginAndPadding, styleChanged, toImage, toString, unbindProperty, updateNativeOverlay, visibleBoundsContains`

  ### Methods inherited from class Object

  `clone, equals, getClass, hashCode, notify, notifyAll, wait, wait, wait`

- ## Field Details

  - ### FIXED_NONE

    public static final int FIXED_NONE
    Indicates the list isn't fixed and that selection is movable
    See Also:
      - Constant Field Values

  - ### FIXED_NONE_CYCLIC

    public static final int FIXED_NONE_CYCLIC
    Indicates that the list is not fixed in place but cycles its elements
    See Also:
      - Constant Field Values

  - ### FIXED_NONE_ONE_ELEMENT_MARGIN_FROM_EDGE

    public static final int FIXED_NONE_ONE_ELEMENT_MARGIN_FROM_EDGE
    Indicates the list selection will only reach the edge when there are no more elements in the list.
    See Also:
      - Constant Field Values

  - ### FIXED_LEAD

    public static final int FIXED_LEAD
    Indicates the list selection is fixed into place at the top of the list or at the left of the list
    See Also:
      - Constant Field Values

  - ### FIXED_TRAIL

    public static final int FIXED_TRAIL
    Indicates the list selection is fixed into place at the bottom of the list or at the right of the list
    See Also:
      - Constant Field Values

  - ### FIXED_CENTER

    public static final int FIXED_CENTER
    Indicates the list selection is fixed into place at the center of the list
    See Also:
      - Constant Field Values

  - ### VERTICAL

    public static final int VERTICAL
    Indicates the list orientation is VERTICAL
    See Also:
      - Constant Field Values

  - ### HORIZONTAL

    public static final int HORIZONTAL
    Indicates the list orientation is HORIZONTAL
    See Also:
      - Constant Field Values

- ## Constructor Details

  - ### List

    public List(Vector items)

    Creates a new instance of List

    ###### Parameters

    - `items`: set of items placed into the list model

  - ### List

    public List(T... items)

    Creates a new instance of List

    ###### Parameters

    - `items`: set of items placed into the list model

  - ### List

    public List()
    Creates a new instance of List with an empty default model

  - ### List

    public List(ListModel model)

    Creates a new instance of List with the given model

    ###### Parameters

    - `model`: the model instance

- ## Method Details

  - ### isDefaultIgnoreFocusComponentWhenUnfocused

    public static boolean isDefaultIgnoreFocusComponentWhenUnfocused()

    Indicates whether the list should not paint the focus component if the list itself has no focus.

    ###### Returns

    the defaultIgnoreFocusComponentWhenUnfocused

  - ### setDefaultIgnoreFocusComponentWhenUnfocused

    public static void setDefaultIgnoreFocusComponentWhenUnfocused(boolean aDefaultIgnoreFocusComponentWhenUnfocused)

    Indicates whether the list should not paint the focus component if the list itself has no focus.

    ###### Parameters

    - `aDefaultIgnoreFocusComponentWhenUnfocused`: the defaultIgnoreFocusComponentWhenUnfocused to set

  - ### isDefaultFireOnClick

    public static boolean isDefaultFireOnClick()

    Default value for the fire on click behavior

    ###### Returns

    the defaultFireOnClick

  - ### setDefaultFireOnClick

    public static void setDefaultFireOnClick(boolean aDefaultFireOnClick)

    Default value for the fire on click behavior

    ###### Parameters

    - `aDefaultFireOnClick`: the defaultFireOnClick to set

  - ### initLaf

    protected void initLaf(UIManager uim)
    This method initializes the Component defaults constants
    Overrides:
      `initLaf` in class `Component`

  - ### laidOut

    protected void laidOut()
    This is a callback method to inform the Component when it's been laidout on the parent Container
    Overrides:
      `laidOut` in class `Component`

  - ### modelChanged

    protected void modelChanged(int status, int index)

    Callback to allow subclasses to react to a change in the model

    ###### Parameters

    - `status`: the type data change; REMOVED, ADDED or CHANGED

    - `index`: item index in a list model

  - ### listSelectionChanged

    protected void listSelectionChanged(int oldSelected, int newSelected)

    Callback to allow subclasses to react to a selection change in the model

    ###### Parameters

    - `oldSelected`: the old selection value

    - `newSelected`: the new selection value

  - ### getSideGap

    public int getSideGap()

    Returns the gap to be left for the side scrollbar on the Y axis. This method is used by layout managers to determine the room they should leave for the scrollbar. (note: side scrollbar rather than left scrollbar is used for a future version that would support bidi).

    ###### Returns

    the gap to be left for the side scrollbar on the Y axis

    Overrides:
      `getSideGap` in class `Component`

  - ### isScrollableY

    public boolean isScrollableY()

    Indicates whether the component should/could scroll on the Y axis

    ###### Returns

    whether the component is scrollable on the X axis

    Overrides:
      `isScrollableY` in class `Component`

  - ### isScrollableX

    public boolean isScrollableX()

    Indicates whether the component should/could scroll on the X axis

    ###### Returns

    whether the component is scrollable on the X axis

    Overrides:
      `isScrollableX` in class `Component`

  - ### getMaxElementHeight

    public int getMaxElementHeight()

    Maximum number of elements shown in a list, this member is used to calculate the list preferred size. If the number of elements in the model is larger than this then this value is used in the calculations.

    ###### Returns

    the maximum number of elements

  - ### setMaxElementHeight

    public void setMaxElementHeight(int maxElementHeight)

    Maximum number of elements shown in a list, this member is used to calculate the list preferred size. If the number of elements in the model is larger than this then this value is used in the calculations.

    ###### Parameters

    - `maxElementHeight`: the maximum number of elements

  - ### getMinElementHeight

    public int getMinElementHeight()

    Minimum number of elements shown in a list, this member is used to calculate the list preferred size. If the number of elements in the model is smaller than this then this value is used in the calculations.

    ###### Returns

    the minimum number of elements

  - ### setMinElementHeight

    public void setMinElementHeight(int minElementHeight)

    Minimum number of elements shown in a list, this member is used to calculate the list preferred size. If the number of elements in the model is smaller than this then this value is used in the calculations.

    ###### Parameters

    - `minElementHeight`: the minimum number of elements

  - ### size

    public int size()

    Returns the number of elements in the list, shorthand for getModel().getSize()

    ###### Returns

    the number of elements in the list

  - ### getCurrentSelected

    public int getCurrentSelected()

    Returns the visual selection during a drag operation, otherwise equivalent to model.getSelectedIndex

    ###### Returns

    visual selection

  - ### getSelectedIndex

    public int getSelectedIndex()

    Returns the current selected offset in the list

    ###### Returns

    the current selected offset in the list

  - ### setSelectedIndex

    public void setSelectedIndex(int index)

    Sets the current selected offset in the list, by default this implementation will scroll the list to the selection if the selection is outside of the screen

    ###### Parameters

    - `index`: the current selected offset in the list

  - ### getVisibleBounds

    protected Rectangle getVisibleBounds()

    Returns the component bounds for scrolling which might differ from the getBounds for large components e.g. list.

    ###### Returns

    the component bounds

    ###### See also

    - #getX

    - #getY

    - #getVisibleBounds(com.codename1.ui.geom.Rectangle)

    Overrides:
      `getVisibleBounds` in class `Component`

  - ### getDragRegionStatus

    protected int getDragRegionStatus(int x, int y)

    Indicates if the section within the X/Y area is a "drag region" where we expect people to drag or press in which case we can instantly start dragging making perceived performance faster. This is invoked by the implementation code to optimize drag start behavior

    ###### Parameters

    - `x`: x location for the touch

    - `y`: y location for the touch

    ###### Returns

    one of the DRAG_REGION_* values

    Overrides:
      `getDragRegionStatus` in class `Component`

  - ### setSelectedIndex

    public void setSelectedIndex(int index, boolean scrollToSelection)

    Sets the current selected offset in the list

    ###### Parameters

    - `index`: the current selected offset in the list

    - `scrollToSelection`: @param scrollToSelection indicates whether scrolling to selection should occur if the selection is outside of view

  - ### getSelectedItem

    public T getSelectedItem()

    Returns the current selected item in the list or null for no selection

    ###### Returns

    the current selected item in the list

  - ### setSelectedItem

    public void setSelectedItem(T item)

    Sets the current selected item in the list

    ###### Parameters

    - `item`: the current selected item in the list

  - ### getModel

    public ListModel<T> getModel()

    Returns the model underlying the list

    ###### Returns

    the model underlying the list

  - ### setModel

    public void setModel(ListModel model)

    Replaces/sets the model underlying the list

    ###### Parameters

    - `model`: the new model underlying the list

  - ### setShouldCalcPreferredSize

    public void setShouldCalcPreferredSize(boolean shouldCalcPreferredSize)

    Indicates the values within the component have changed and preferred size should be recalculated

    ###### Parameters

    - `shouldCalcPreferredSize`: @param shouldCalcPreferredSize indicate whether this component need to recalculate his preferred size
    Overrides:
      `setShouldCalcPreferredSize` in class `Component`

  - ### isNumericKeyActions

    public boolean isNumericKeyActions()

    Indicate whether pressing the number keys should trigger an action

    ###### Returns

    true if pressing the number keys should trigger an action

  - ### setNumericKeyActions

    public void setNumericKeyActions(boolean numericKeyActions)

    Indicate whether pressing the number keys should trigger an action

    ###### Parameters

    - `numericKeyActions`: true to trigger an action on number keys

  - ### isCommandList

    public boolean isCommandList()

    Indicates that the list should be treated as a list of commands, if the user "clicks" a command from the list its action performed method is invoked.

    ###### Returns

    true if the list is treated as a command list

  - ### setCommandList

    public void setCommandList(boolean commandList)

    Indicates that the list should be treated as a list of commands, if the user "clicks" a command from the list its action performed method is invoked.

    ###### Parameters

    - `commandList`: true for the list to be treated as a command list

  - ### isIgnoreFocusComponentWhenUnfocused

    public boolean isIgnoreFocusComponentWhenUnfocused()

    Indicates whether the list should not paint the focus component if the list itself has no focus.

    ###### Returns

    the ignoreFocusComponentWhenUnfocused

  - ### setIgnoreFocusComponentWhenUnfocused

    public void setIgnoreFocusComponentWhenUnfocused(boolean ignoreFocusComponentWhenUnfocused)

    Indicates whether the list should not paint the focus component if the list itself has no focus.

    ###### Parameters

    - `ignoreFocusComponentWhenUnfocused`: true to ignore the focus component false otherwise

  - ### isMutableRendererBackgrounds

    public boolean isMutableRendererBackgrounds()

    Indicates that the background of a cell renderer might mutate between one entry and the next, it is recommended that this flag remains false for performance reasons.

    ###### Returns

    the value of the flag

  - ### setMutableRendererBackgrounds

    public void setMutableRendererBackgrounds(boolean mutableRendererBackgrounds)

    Indicates that the background of a cell renderer might mutate between one entry and the next, it is recommended that this flag remains false for performance reasons.

    ###### Parameters

    - `mutableRendererBackgrounds`: the new value for the flag

  - ### getListSizeCalculationSampleCount

    public int getListSizeCalculationSampleCount()

    Indicates the number of elements the list should check to determine the element sizes. This is ignored when a rendering prototype is present.

    ###### Returns

    the listSizeCalculationSampleCount

  - ### setListSizeCalculationSampleCount

    public void setListSizeCalculationSampleCount(int listSizeCalculationSampleCount)

    Indicates the number of elements the list should check to determine the element sizes. This is ignored when a rendering prototype is present.

    ###### Parameters

    - `listSizeCalculationSampleCount`: the listSizeCalculationSampleCount to set

  - ### isLongPointerPressActionEnabled

    public boolean isLongPointerPressActionEnabled()

    Enable/disable list action on long pointer press event

    ###### Returns

    the longPointerPressAction

  - ### setLongPointerPressActionEnabled

    public void setLongPointerPressActionEnabled(boolean longPointerPressAction)

    Enable/disable list action on long pointer press event

    ###### Parameters

    - `longPointerPressAction`: the longPointerPressAction to set

  - ### setListCellRenderer

    public void setListCellRenderer(ListCellRenderer renderer)

    Sets the renderer which is used to draw list elements

    ###### Parameters

    - `renderer`: cell renderer instance

    ###### Deprecated

  - ### getRenderer

    public final ListCellRenderer getRenderer()

    Returns the renderer which is used to draw list elements

    ###### Returns

    the renderer which is used to draw list elements

  - ### setRenderer

    public final void setRenderer(ListCellRenderer renderer)

    Sets the renderer which is used to draw list elements

    ###### Parameters

    - `renderer`: cell renderer instance

  - ### getOrientation

    public int getOrientation()

    Returns the list orientation

    ###### Returns

    the list orientation HORIZONTAL or VERTICAL

    ###### See also

    - #HORIZONTAL

    - #VERTICAL

  - ### setOrientation

    public void setOrientation(int orientation)

    Sets the list orientation HORIZONTAL or VERTICAL

    ###### Parameters

    - `orientation`: the list orientation HORIZONTAL or VERTICAL

    ###### See also

    - #HORIZONTAL

    - #VERTICAL

  - ### refreshTheme

    public void refreshTheme(boolean merge)

    Makes sure the component is up to date with the current theme, ONLY INVOKE THIS METHOD IF YOU CHANGED THE THEME!

    ###### Parameters

    - `merge`: indicates if the current styles should be merged with the new styles
    Overrides:
      `refreshTheme` in class `Component`

  - ### scrollRectToVisible

    public void scrollRectToVisible(Rectangle rect)

    Makes sure the selected index is visible if it is not in the current view rect the list will scroll so it fits within

    ###### Parameters

    - `rect`: the rectangle area to scroll to

  - ### setHandlesInput

    public void setHandlesInput(boolean b)

    Prevents key events from being grabbed for focus traversal. E.g. a list component might use the arrow keys for internal navigation so it will switch this flag to true in order to prevent the focus manager from moving to the next component.

    ###### Parameters

    - `handlesInput`: @param handlesInput indicates whether key events can be grabbed for focus traversal
    Overrides:
      `setHandlesInput` in class `Component`

  - ### fireClicked

    protected void fireClicked()
    When working in 3 softbutton mode "fire" key (center softbutton) is sent to this method in order to allow 3 button devices to work properly. When overriding this method you should also override isSelectableInteraction to indicate that a command is placed appropriately on top of the fire key for 3 soft button phones.
    Overrides:
      `fireClicked` in class `Component`

  - ### isSelectableInteraction

    protected boolean isSelectableInteraction()

    This method allows a component to indicate that it is interested in an "implicit" select command to appear in the "fire" button when 3 softbuttons are defined in a device.

    ###### Returns

    true if this is a selectable interaction

    Overrides:
      `isSelectableInteraction` in class `Component`

  - ### keyReleased

    public void keyReleased(int keyCode)

    If this Component is focused, the key released event will call this method

    ###### Parameters

    - `keyCode`: the key code value to indicate a physical key.
    Overrides:
      `keyReleased` in class `Component`

  - ### keyPressed

    public void keyPressed(int keyCode)

    If this Component is focused, the key pressed event will call this method

    ###### Parameters

    - `keyCode`: the key code value to indicate a physical key.
    Overrides:
      `keyPressed` in class `Component`

  - ### paint

    public void paint(Graphics g)

    This method paints the Component on the screen, it should be overriden by subclasses to perform custom drawing or invoke the UI API's to let the PLAF perform the rendering.

    ###### Parameters

    - `g`: the component graphics
    Specified by:
      `paint` in interface `Animation`
    Overrides:
      `paint` in class `Component`

  - ### shouldRenderSelection

    protected boolean shouldRenderSelection()

    Allows subclasses to override the selection rendering for the component, specifically the spinner in some themes

    ###### Returns

    true to render the selection, false otherwise.

  - ### addSelectionListener

    public void addSelectionListener(SelectionListener l)

    Invoked to indicate interest in future selection events

    ###### Parameters

    - `l`: the selection listener to be added

  - ### removeSelectionListener

    public void removeSelectionListener(SelectionListener l)

    Invoked to indicate no further interest in future selection events

    ###### Parameters

    - `l`: the selection listener to be removed

  - ### addActionListener

    public void addActionListener(ActionListener l)

    Allows binding a listener to user selection actions

    ###### Parameters

    - `l`: the action listener to be added
    Specified by:
      `addActionListener` in interface `ActionSource<T>`

  - ### getActionListeners

    public Vector getActionListeners()

    This method allows extracting the action listeners from the current list

    ###### Returns

    vector containing the action listeners on the list

    ###### Deprecated

    use getListeners instead

  - ### getListeners

    public Collection getListeners()

    This method allows extracting the action listeners from the current list

    ###### Returns

    Collection containing the action listeners on the list

  - ### removeActionListener

    public void removeActionListener(ActionListener l)

    Allows binding a listener to user selection actions

    ###### Parameters

    - `l`: the action listener to be removed
    Specified by:
      `removeActionListener` in interface `ActionSource<T>`

  - ### fireActionEvent

    protected void fireActionEvent()
    Fires an action event for the current event source.

  - ### fireActionEvent

    protected void fireActionEvent(ActionEvent a)

    Triggers the event to the listeners

    ###### Parameters

    - `a`: the event to fire

  - ### setInputOnFocus

    public void setInputOnFocus(boolean inputOnFocus)

    A list can start handling input implicitly upon gaining focus, this can make for a more intuitive UI when no other focus elements exist or when their use case is infrequent. However, it might be odd in some cases where the list "steals" focus.

    ###### Parameters

    - `inputOnFocus`: @param inputOnFocus true is a list can start handling input implicitly upon gaining focus

  - ### setPaintFocusBehindList

    public void setPaintFocusBehindList(boolean paintFocusBehindList)

    This method determines if the animated focus is drawn on top of the List or behind the List when moving.

    ###### Parameters

    - `paintFocusBehindList`

  - ### getItemGap

    public int getItemGap()

    Returns the gap between items

    ###### Returns

    the gap between items

  - ### setItemGap

    public void setItemGap(int itemGap)

    Set the gap between items

    ###### Parameters

    - `itemGap`: the gap between items

  - ### getRenderingPrototype

    public T getRenderingPrototype()

    See set rendering prototype

    ###### Returns

    the value of the rendering prototype

    ###### See also

    - #setRenderingPrototype(java.lang.Object)

  - ### setRenderingPrototype

    public void setRenderingPrototype(T renderingPrototype)

    The rendering prototype is optionally used in calculating the size of the List and is recommended for performance reasons. You should invoke it with an object representing a theoretical value in the list which will be used to calculate the size required for each element in the list.

    This allows list size calculations to work across look and feels and allows developers to predetermine size for list elements.

    e.g. For a list of Strings which you would like to always be 5 characters wide you can use a prototype "XXXXX" which would use the preferred size of the XXXXX String to determine the size of the list element. E.g. for a list of dates you can use new Date(30, 12, 00) etc..

    The example below was designed for `com.codename1.ui.list.MultiList` but should work for any list. Its goal is to render 2 lines of text with 20 characters and a 5mm square icon:

        Map proto = new HashMap<>();
        map.put("Line1", "WWWWWWWWWWWWWWWWWWWW");
        map.put("Line2", "WWWWWWWWWWWWWWWWWWWW");
        int mm5 = Display.getInstance().convertToPixels(5, true);
        map.put("icon", Image.create(mm5, mm5));
        myMultiList.setRenderingPrototype(map);

    ###### Parameters

    - `renderingPrototype`: @param renderingPrototype a value that can be passed to the renderer to indicate the preferred size of a list component.

  - ### longPointerPress

    public void longPointerPress(int x, int y)
    If this Component is focused this method is invoked when the user presses and holds the pointer on the Component
    Overrides:
      `longPointerPress` in class `Component`

  - ### pointerPressed

    public void pointerPressed(int x, int y)

    If this Component is focused, the pointer pressed event will call this method

    ###### Parameters

    - `x`: the pointer x coordinate

    - `y`: the pointer y coordinate

    Overrides:
      `pointerPressed` in class `Component`

  - ### pointerHover

    public void pointerHover(int[] x, int[] y)

    Invoked for devices where the pointer can hover without actually clicking the display. This is true for PC mouse pointer as well as some devices such as the BB storm.

    ###### Parameters

    - `x`: the pointer x coordinate

    - `y`: the pointer y coordinate

    Overrides:
      `pointerHover` in class `Component`

  - ### pointerDragged

    public void pointerDragged(int x, int y)

    If this Component is focused, the pointer dragged event will call this method

    ###### Parameters

    - `x`: the pointer x coordinate

    - `y`: the pointer y coordinate

    Overrides:
      `pointerDragged` in class `Component`

  - ### getSelectedRect

    public Rectangle getSelectedRect()

    Returns the component bounds with absolute screen coordinates, for components that include an internal selection behavior and are not containers (currently only List) this method allows returning the position of the selection itself which is useful for things such as the popup dialog and similar UI's that need to reference the position of the selection externally

    ###### Returns

    the bounds of the component with absolute screen coordinates

    Overrides:
      `getSelectedRect` in class `Component`

  - ### setFireOnClick

    public void setFireOnClick(boolean fireOnClick)

    This method determines if the List fires the action event when the pointer was clicked on one of the items, or only if the item was the selected item By default the value is true, this setting is only relevant for none fixed Lists

    ###### Parameters

    - `fireOnClick`

  - ### pointerHoverReleased

    public void pointerHoverReleased(int[] x, int[] y)

    Invoked for devices where the pointer can hover without actually clicking the display. This is true for PC mouse pointer as well as some devices such as the BB storm.

    ###### Parameters

    - `x`: the pointer x coordinate

    - `y`: the pointer y coordinate

    Overrides:
      `pointerHoverReleased` in class `Component`

  - ### pointerReleased

    public void pointerReleased(int x, int y)

    If this Component is focused, the pointer released event will call this method

    ###### Parameters

    - `x`: the pointer x coordinate

    - `y`: the pointer y coordinate

    Overrides:
      `pointerReleased` in class `Component`

  - ### calcPreferredSize

    protected Dimension calcPreferredSize()

    Calculates the preferred size based on component content. This method is invoked lazily by getPreferred size.

    ###### Returns

    the calculated preferred size based on component content

    Overrides:
      `calcPreferredSize` in class `Component`

  - ### addItem

    public void addItem(T item)

    Allows adding an element to a list if the underlying model supports this, notice that it is an optional operation and if the model does not support it (default list model does) then this operation may failed.

    ###### Parameters

    - `item`: the item to be added to a list model

  - ### getFixedSelection

    public int getFixedSelection()

    Indicates whether selection is fixable to place in which case all the elements in the list move and selection stays in place.

    ###### Returns

    one of: FIXED_NONE, FIXED_TRAIL, FIXED_LEAD, FIXED_CENTER, FIXED_NONE_CYCLIC

  - ### setFixedSelection

    public void setFixedSelection(int fixedSelection)

    Indicates whether selection is fixable to place in which case all the elements in the list move and selection stays in place.

    ###### Parameters

    - `fixedSelection`: @param fixedSelection one of: FIXED_NONE, FIXED_TRAIL, FIXED_LEAD, FIXED_CENTER, FIXED_NONE_CYCLIC

  - ### animate

    public boolean animate()

    Allows the animation to reduce "repaint" calls when it returns false. It is called once for every frame. Frames are defined by the `com.codename1.ui.Display` class.

    ###### Returns

    true if a repaint is desired or false if no repaint is necessary

    Specified by:
      `animate` in interface `Animation`
    Overrides:
      `animate` in class `Component`

  - ### isTactileTouch

    protected boolean isTactileTouch(int x, int y)

    Elaborate components might not provide tactile feedback for all their areas (e.g. Lists) this method defaults to returning the value of isTactileTouch

    ###### Parameters

    - `x`: the x position

    - `y`: the y position

    ###### Returns

    True if the device should vibrate

    Overrides:
      `isTactileTouch` in class `Component`

  - ### setScrollToSelected

    public void setScrollToSelected(boolean scrollToSelected)

    This flag indicates to the List if the List should scroll to the selected element when it's been initialized.

    ###### Parameters

    - `scrollToSelected`: @param scrollToSelected if true the List scrolls to the selected element when It's been initialized.

  - ### getGridPosY

    protected int getGridPosY()

    This method should be implemented correctly by subclasses to make snap to grid functionality work as expected. Returns the ideal grid Y position closest to the current Y position.

    ###### Returns

    a valid Y position in the grid

    Overrides:
      `getGridPosY` in class `Component`

  - ### getGridPosX

    protected int getGridPosX()

    This method should be implemented correctly by subclasses to make snap to grid functionality work as expected. Returns the ideal grid X position closest to the current X position.

    ###### Returns

    a valid Y position in the grid

    Overrides:
      `getGridPosX` in class `Component`

  - ### paramString

    protected String paramString()

    Returns a string representing the state of this component. This method is intended to be used only for debugging purposes, and the content and format of the returned string may vary between implementations. The returned string may be empty but may not be `null`.

    ###### Returns

    a string representation of this component's state

    Overrides:
      `paramString` in class `Component`

  - ### getHint

    public String getHint()

    Returns the hint text

    ###### Returns

    the hint text or null

  - ### setHint

    public void setHint(String hint)

    Sets the TextArea hint text, the hint text is displayed on the TextArea When there is no text in the TextArea

    ###### Parameters

    - `hint`: the hint text to display

  - ### getHintIcon

    public Image getHintIcon()

    Returns the hint icon

    ###### Returns

    the hint icon

  - ### setHintIcon

    public void setHintIcon(Image icon)

    Sets the TextArea hint icon, the hint is displayed on the TextArea When there is no text in the TextArea

    ###### Parameters

    - `icon`: the icon

  - ### setHint

    public void setHint(String hint, Image icon)

    Sets the TextArea hint text and Icon, the hint text and icon are displayed on the TextArea when there is no text in the TextArea

    ###### Parameters

    - `hint`: the hint text to display

    - `icon`: the hint icon to display